openframeworks / openframeworks/openFrameworks
ofNoise and ofSignedNoise with 2nd order control for rate.
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- Dominant language
- C++
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Description
ie: the equivalent of doing
float rate = 0.02 + ofNoise(ofGetElapsedTimeF() * 0.02, 100.0) * 0.015;
float value = ofSignedNoise( rate, x, y );
as one function.
also see kyle's #1134 for other noise utils.
I find myself needing this quite often for more natural random motion where the rate of change is variable.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing ofNoise and ofSignedNoise implementations and compare the requested equivalent call with issue #1134's noise utilities. Define the new function's interface and behavior for rate control, then verify that it produces the requested variable-rate noise motion.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100