Support opt-in sparse checkout when creating managed worktrees
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 48/100
Research direction
Start by tracing the managed worktree creation flow and the existing Codex configuration handling; the issue names no specific files or tests. Review how sparse checkout can be applied during creation, then verify that the setting defaults off, prompts for directories when enabled, and preserves full checkouts otherwise.
Written by the indexing model from the issue text.
Description
What variant of Codex are you using?
App
What feature would you like to see?
Please add a Codex config setting that enables sparse checkout for newly created managed worktrees.
The setting should be disabled by default. When enabled, Codex should prompt the user to select one or more repository directories before creating a new worktree, then materialize only those selected paths.
The sparse selection should be applied during creation, rather than creating a full worktree first and converting it afterward. When the setting is disabled, the current full-checkout behavior should remain unchanged.
Additional information
My GameDev repository is over 300 MB, with most of its size coming from game assets. For many Codex tasks, I only need the source-code directory and do not need textures, audio, models, or other assets.
Creating a full managed worktree is therefore unnecessarily slow and consumes significant disk space. An opt-in directory picker would make worktree-based and parallel workflows much more practical for large Game projects and monorepos.
- Dominant language
- Rust
- Stars
- 125k
- Forks
- 19.5k
- Avg merge
- 1m
- Merged PRs (30d)
- 1k
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
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- Open a pull request that references the issue number.
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