odota / odota/core

Mixed up players on Immortal Draft replays

Open
#2,811 3 comments 1 reaction 0 assignees View on GitHub

Nobody has claimed this yet.

Dominant language
TypeScript
Stars
1.6k
Forks
318
Avg merge
5d 16h
Merged PRs (30d)
3

Description

Received via email:

I found a bug for parsing Immortal Draft replays, it seems like when Immortal Draft replays are parsed all the heroes, and names, colors get mixed up, probably because all players get that set at the start of the replay then later when people get drafted to a team it is all changed. For reference here is a replay that is bugged: https://www.opendota.com/matches/8003434593/chat

We probably need to update the parser to handle this case and fetch the player to slot mappings at the start of the game and not when first available

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the replay parser and reproduce the issue using match 8003434593, linked in the report. Trace when player, hero, name, color, and slot mappings become available, then verify that Immortal Draft replays keep those associations correct throughout parsing.

Written by the indexing model from the issue text.

Assessment

Tech stack
nodejs, typescript
Domain
data
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.