Mixed up players on Immortal Draft replays
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- Dominant language
- TypeScript
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Description
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I found a bug for parsing Immortal Draft replays, it seems like when Immortal Draft replays are parsed all the heroes, and names, colors get mixed up, probably because all players get that set at the start of the replay then later when people get drafted to a team it is all changed. For reference here is a replay that is bugged: https://www.opendota.com/matches/8003434593/chat
We probably need to update the parser to handle this case and fetch the player to slot mappings at the start of the game and not when first available
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Research direction
Start with the replay parser and reproduce the issue using match 8003434593, linked in the report. Trace when player, hero, name, color, and slot mappings become available, then verify that Immortal Draft replays keep those associations correct throughout parsing.
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Assessment
- Tech stack
- nodejs, typescript
- Domain
- data
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100