ocornut / ocornut/imgui_test_engine
How can I click a button in a table column easily
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Description
I can see that I have to access a child if the table has a scrollbar, and no child if there is no scrollbar. Is there maybe a helper to hide this fact that I've just not yet seen?
if (ImGui::BeginTable("##someid", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg | ImGuiTableFlags_ScrollY)) {
ImGui::TableSetupColumn("Col1");
ImGui::TableSetupColumn("Col2");
ImGui::TableHeadersRow();
{ // here the for loop
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGuiTreeNodeFlags treeFlags = ImGuiTreeNodeFlags_SpanFullWidth | ImGuiTreeNodeFlags_SpanAllColumns | ImGuiTreeNodeFlags_SpanAvailWidth;
if (ImGui::TreeNodeEx("treenode", treeFlags)) {
if (ImGui::Button("Button1")) {
// do something
}
ImGui::TreePop();
}
}
ImGui::EndTable();
}
I could use ctx->WindowInfo() - but as far as I can see this would only work if the table has the scrolling activated.
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- Open a pull request that references the issue number.
Research direction
Start by reproducing the shown BeginTable/TableNextColumn/Button example with and without ImGuiTableFlags_ScrollY, and inspect how ctx->WindowInfo() is used. Define a helper or API that allows the button to be accessed consistently in both cases, then verify the example works for each table configuration.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- testing, tooling
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100