obsproject / obsproject/obs-studio

Window Capture causes crosshair cursor in Noita to disappear

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Dominant language
C
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Description

Operating System Info

Windows 11

Other OS

No response

OBS Studio Version

31.0.3

OBS Studio Version (Other)

No response

OBS Studio Log URL

https://obsproject.com/logs/vnZtrqhFIBOv6OT4

OBS Studio Crash Log URL

No response

Expected Behavior

Cursor shouldn't disappear

Current Behavior

In-game cursor does not render

Steps to Reproduce
  1. Add Window Capture to your scene
  2. In Window Capture select any window (not necessarily Noita's window), so that it starts capturing something
  3. Start Noita and notice that cursor does not render (i assume this could happen with any game that uses a custom cursor, but Noita is the example)
  4. Delete Window Capture
  5. Notice that cursor is back
    ...
Anything else we should know?

Apparently, capturing any window in Windows causes custom cursors to break.
It's unknown whether the problem lies in OBS or in Windows's window capture system itself.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Windows 11 behavior with OBS Studio 31.0.3 using the listed Window Capture steps, then inspect the supplied OBS Studio log. Compare Noita's cursor with and without an active Window Capture; done means the in-game custom cursor remains visible while Window Capture is active.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
desktop, operating-systems
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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