One shot GIFs do not play all their frames when using "Media Source" unlooped
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 42/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Domain
- desktop
Research direction
Start by reproducing the issue in OBS Studio's Media Source with the supplied local GIF, with Loop unchecked, and review the linked OBS log. Compare unlooped playback with looped playback and verify that the unlooped GIF displays every frame before disappearing.
Written by the indexing model from the issue text.
Description
Operating System Info
Windows 11
Other OS
No response
OBS Studio Version
30.1.0
OBS Studio Version (Other)
No response
OBS Studio Log URL
https://obsproject.com/logs/BiUh1OttLHyBYOME
OBS Studio Crash Log URL
No response
Expected Behavior
The GIF should play all of its frames and then disappear.
Current Behavior
The GIF plays about 90% of it's frames and then disappear.
Steps to Reproduce
1- add "media source"
2- set up a local .gif file
3 - make sure "loop" is unchecked
4- trigger GIF playback
The GIF plays about 90% of it's frames and then disappear
Anything else we should know?
I tried this on 3 different computers, also went through the trouble of completely reinstalling on the initial systme I had the problem with. This occurs on all 3 computers, including one that never had OBS installed before.
Here is a GIF I used to reproduce this issue, play in loop to see all frames, then play without loop on and you will see the left head never gets to play it's animation.
- Dominant language
- C
- Stars
- 76.4k
- Forks
- 10.2k
- Avg merge
- 4d 23h
- Merged PRs (30d)
- 12
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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