nmwsharp / nmwsharp/polyscope

Feature Request: Ability to render Polyscope viewer in multiple ImGui windows

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#231 2 comments 3 reactions 0 assignees View on GitHub

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C++
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Description

Hello Polyscope maintainers and community,

I'm using Polyscope to visualize point cloud data within a GUI application.

Currently, Polyscope encapsulates its own window and event loop and doesn't provide an API to render into multiple ImGui windows. In my case, I would like to show the 3D data in one window alongside 2 other windows to show the two 2D cameras windows. Specifically, I'm looking to render different Polyscope visualizations in separate ImGui windows within the same GUI.

I understand that this feature might involve significant changes to Polyscope's architecture, but I believe the added flexibility would benefit many users and use cases. I look forward to hearing your thoughts on this suggestion.

Thank you for your time and the excellent work on Polyscope!

This is the implementation of two different windows in the same GUI using ImGUI, GLFW and OpenGL3:

// main.cpp
#include "imgui.h"
#include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>

int main() {
    // Set up window
    glfwInit();
    GLFWwindow* window = glfwCreateWindow(1280, 720, "Hello", NULL, NULL);
    glfwMakeContextCurrent(window);
    glfwSwapInterval(1); // Enable vsync

    // Set up Dear ImGui context
    IMGUI_CHECKVERSION();
    ImGui::CreateContext();
    ImGuiIO& io = ImGui::GetIO();

    // Set up Platform/Renderer bindings
    ImGui_ImplGlfw_InitForOpenGL(window, true);
    ImGui_ImplOpenGL3_Init("#version 130");

    while (!glfwWindowShouldClose(window)) {
        glfwPollEvents();

        // Start ImGui frame
        ImGui_ImplOpenGL3_NewFrame();
        ImGui_ImplGlfw_NewFrame();
        ImGui::NewFrame();

        // Here we construct our GUI
        ImGui::SetNextWindowPos(ImVec2(0, 0));
        ImGui::SetNextWindowSize(ImVec2(640, 720));
        ImGui::Begin("Window 1");
        ImGui::Text("This is window 1");
        ImGui::End();

        ImGui::SetNextWindowPos(ImVec2(640, 0));
        ImGui::SetNextWindowSize(ImVec2(640, 720));
        ImGui::Begin("Window 2");
        ImGui::Text("This is window 2");
        ImGui::End();

        // Render ImGui frame
        ImGui::Render();
        int display_w, display_h;
        glfwGetFramebufferSize(window, &display_w, &display_h);
        glViewport(0, 0, display_w, display_h);
        glClearColor(0.45f, 0.55f, 0.60f, 1.00f);
        glClear(GL_COLOR_BUFFER_BIT);
        ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());

        glfwSwapBuffers(window);
    }

    // Cleanup
    ImGui_ImplOpenGL3_Shutdown();
    ImGui_ImplGlfw_Shutdown();
    ImGui::DestroyContext();

    glfwDestroyWindow(window);
    glfwTerminate();

    return 0;
}

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the main.cpp ImGui, GLFW, and OpenGL3 example in the issue, then inspect how Polyscope currently owns its window and event loop. Determine the architectural entry points needed for rendering separate visualizations in multiple ImGui windows; done means the requested multi-window rendering API works within one GUI.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, desktop
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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