App stops playing audio after one track is finished, not continuing with the next track
Nobody has claimed this yet.
- Dominant language
- Swift
- Stars
- 2.5k
- Forks
- 1k
- Avg merge
- 2d 18h
- Merged PRs (30d)
- 13
Description
Steps to reproduce
- Navigate to a folder with multiple audio files.
- Start listening to one of them.
- When it ends, wait in silence for the next one to start until you realize it's never going to happen.
Expected behaviour
The next track starts playing after the current one is finished as when using the web interface.
Actual behaviour
After one track finishes nothing happens.
Reasoning or why should it be changed/implemented?
Parity with the web interface version. Easy step to make the App usable as music player for those of us that still have a offline music library.
Environment data
iOS version: 16.6
Nextcloud iOS app version: 4.8.4.4
Server operating system: Debian
Web server: Apache
Database: MariaDB
PHP version: 8.1.20
Nextcloud version: 27.0
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source files or tests. Start by tracing the iOS audio player’s end-of-track handling and compare it with the web interface’s continuation behavior. Done means playback automatically starts the next file in a folder, with regression coverage if the existing test setup supports this flow.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios, swift
- Domain
- audio-video-rtc, mobile-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100