musescore / musescore/MuseScore
Expanded Playing Zone Support(Snare Drum)
Nobody has claimed this yet.
- Dominant language
- C++
- Stars
- 15.1k
- Forks
- 3.3k
- Avg merge
- 2d 2h
- Merged PRs (30d)
- 91
Description
Your idea
Support for dynamic playing zone support and engraving on VDL and Musesounds snares? The staff text system alone isn't very polished and doesn't meet the standard notation seen(sometimes using letters or fractions, and showing zone transitions). It is somewhat possible to do this manually but it isn't ideal and isn't supported in playback.
Problem to be solved
This would solve issues with zone notation and playback with musesounds and vdl snares.
Prior art
Additional context
Playback is the biggest annoyance with this because there is no good way to replicate how it should sound, while with engraving you can kind of do it.
Checklist
- This request follows the guidelines for reporting issues
- I have verified that this feature request has not been logged before, by searching the issue tracker for similar requests
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not identify files, tests, or entry points to inspect. Begin by locating the existing snare playback and engraving handling, then define the required behavior for dynamic playing zones in VDL and Musesounds snares; done means the zones are represented in notation and supported in playback.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100