musescore / musescore/MuseScore
Single tremolos should use SMuFL glyphs
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- Dominant language
- C++
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Description
Your idea
Currently single note tremolos are drawn as primitives.
In fact they should take the appropriate glyph from the SMuFL Tremolos section.
(For most fonts the difference is barely noticable, but becomes apparent when using a "handwritten" font.)
In addition this change should allow us to use different glyphs for unmeasured tremolos.
Problem to be solved
Achieving a better and more consistent look for a chosen music font.
Prior art
In most music rendering engines available.
Additional context
No response
Checklist
- This request follows the guidelines for reporting issues
- I have verified that this feature request has not been logged before, by searching the issue tracker for similar requests
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files or tests; start by locating the single-note tremolo rendering entry point and its primitive-drawing path, then compare the available choices with the linked SMuFL Tremolos table. Done means single tremolos use the appropriate SMuFL glyphs and unmeasured tremolos can use different glyphs, with rendering tests or visual coverage updated as appropriate.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100