quarries don't call dig callbacks `on_dig` and `on_dignode` and `after_dig_node`
Open
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 23
- Forks
- 33
- PR merge metrics
- No merged PRs in 30d
Description
some nodes use these callbacks to drop items when the node is dug, not calling these may cause item loss
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the quarry implementation and inspect how it handles digging nodes and their callbacks. Compare its behavior with node digging that invokes on_dig, on_dignode, and after_dig_node; done means quarry-digging preserves item drops from nodes that rely on those callbacks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Active
- Clarity
- Mostly clear
- Newbie friendliness
- 58/100