mt-mods / mt-mods/technic

[UX] locked chests are difficult to distinguish from unlocked chests

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Dominant language
Lua
Stars
23
Forks
33
PR merge metrics
No merged PRs in 30d

Description

specifically mithril chests, but if the base color isn't bright enough it may be difficult to distingush

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Start by locating the mithril chest visuals and the locked and unlocked chest definitions, then compare how their colors are selected. Done means the locked and unlocked states are clearly distinguishable, including when the base color is not bright.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
design, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
45/100

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