Add sounds
Open
Nobody has claimed this yet.
Enhancement
- Dominant language
- Lua
- Stars
- 23
- Forks
- 33
- PR merge metrics
- No merged PRs in 30d
Description
Nodes
-
technic:switching_station50Hz humming -
technic:nuclear_reactor_activemachine noise -
technic:cnc_activemilling sound -
technic:mv_freezer_activefridge sound - furnaces: ?
Implementation
- ABM/Nodetimers?
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the node definitions for technic:switching_station, technic:nuclear_reactor_active, technic:cnc_active, technic:mv_freezer_active, and the furnaces. Review the proposed ABM/Nodetimers approach for triggering sounds. Done means the listed active nodes have appropriate sounds and the furnace scope and triggering implementation are resolved.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100