Quarries on HV network did not start when expected.
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- Dominant language
- Lua
- Stars
- 23
- Forks
- 33
- PR merge metrics
- No merged PRs in 30d
Description
Observed on pandorabox.io
Network description:
- 12 nuclear reactors, but only 1 was fuelled and operating.
- 1 switching station (reading 110k supply, 600k demand).
- 1 HV battery, full, reading 1000k/1000k
- 60 quarries.
- ALL HV cable was digi cable.
- 2x HV solar arrays.
- 1x Jumpdrive, 4 blue energy crystals, fully charged to 3MEU.
Also on the "digi" network were 1 LUAC, 1 LCD, 1 touchscreen. The LUAC is there to turn the quarries on and off in groups. it has a function linked to a button on the touchscreen to turn all 60 on at once (They are in 12 groups of 5 each).
What happened:
- The battery and JD were fully charged. No nukes were started yet.
- I jumped the ship (R15) from my dock to out over water (Y=101).
- I tested that I could manually enable 1 quarry, and that worked.
- I tested that the LUAC could set the radius of all 60 quarries (worked).
- I inserted 6 fuel rods into one reactor, started it up.
- I verified that the switching station read "supply: 110kEU" (100k from reactor, 10k from 2x solar arrays).
- I used the touchscreen/luac to enable all of the quarries. This sent 12 digiline messages out (12 groups of 5 quarries each).
- The switching station shows demand of 600k now.
- All of the quarries formspecs read "Digging 3 nodes above..." but did not change.
- Mouse-over on a quarry showed "HV quarry unpowered" (or similar).
- The battery was NOT fluctuating in stored energy.
What I expected to happen:
- All 60 quarries would probe 1-node, consuming 600kEU from the battery.
- The Quarries would then pause, as there was not enough energy on the network to run another step.
- The Solar + Nuclear would replenish the battery, and when it reached >= 600kEU, the quarries would run another step.
Remediations attempted:
- I dug and put back the switching station (in the exact same location). No effect.
- So I then fuelled a second reactor, bringing supply to 210kEU and the network started operating as expected.
Random musings:
- The calculation for if the network can run in that server step failed, even though the 1000kEU in the battery should have been enough energy.
- The HV network was somehow glitched from the jump (as SX suggested in the in-game chat), but adding the second nuclear reactor forced a rebuild.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the described HV network setup around a ship jump, one active reactor, a full battery, and grouped quarries. Trace the switching station, battery, and quarry power-state handling; the issue is resolved when the network correctly uses available stored energy or rebuilds its state after the jump without requiring a second reactor.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100