Mining drill and laser EU requirement based on node groups
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 23
- Forks
- 33
- PR merge metrics
- No merged PRs in 30d
Description
https://minetest.gitlab.io/minetest/groups/
Just like other tools speed is affected by node groups make drill and laser use energy based on groups.
Harder nodes should use more energy while softer ones use less.
Please do understand this, otherwise you cannot use the system to it's full potential.
-- celeron55
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Read the node groups documentation linked in the issue, then inspect the existing mining drill and laser entry points. Done means both tools calculate EU use from the mined node's groups, with harder nodes consuming more energy and softer nodes consuming less.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 40/100