Detector tube stuck in ON state on game exit.
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 20
- Forks
- 31
- Avg merge
- 1m
- Merged PRs (30d)
- 9
Description
I thought is was mesecons issue that their wires weren't conducting. When I'm in creative mode, everything works fine but when I go to regular mode everything stops conducting.
mesecons responded with: "It doesn’t stop conducting. A detector pipe is stuck in the “on” state, jamming the wire effectively (Mesecon devices act on off→on transition typically which can’t happen if the wire is constantly on). And it doesn’t depend on creative mode, it gets stuck if it is on when you exit the game. Report to pipeworks.
creative mode: https://drive.google.com/file/d/1GCf9V3lWBIx2eyI0z8xBqISHziSIJmJC/view?usp=share_link
regular mode: https://drive.google.com/file/d/1_YVn_vsLVFYp-1UIUWACOWqZOgRJPZbR/view?usp=share_link
[edit]
I am using the current version of pipeworks as of this writing
playing minetest_game on current version (5.7.0)
mods installed are digilines, mesecons and pipeworks
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the detector-tube behavior in Minetest 5.7.0 with pipeworks, mesecons, and digilines installed: turn the detector on, exit the game, and reload. Trace the detector tube behavior around game exit and verify that it no longer remains on and blocking mesecons conduction after reload.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100