mt-mods / mt-mods/pipeworks

Detector tube stuck in ON state on game exit.

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#65 13 comments 0 reactions 0 assignees View on GitHub

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bug
Dominant language
Lua
Stars
20
Forks
31
Avg merge
1m
Merged PRs (30d)
9

Description

I thought is was mesecons issue that their wires weren't conducting. When I'm in creative mode, everything works fine but when I go to regular mode everything stops conducting.

mesecons responded with: "It doesn’t stop conducting. A detector pipe is stuck in the “on” state, jamming the wire effectively (Mesecon devices act on off→on transition typically which can’t happen if the wire is constantly on). And it doesn’t depend on creative mode, it gets stuck if it is on when you exit the game. Report to pipeworks.

creative mode: https://drive.google.com/file/d/1GCf9V3lWBIx2eyI0z8xBqISHziSIJmJC/view?usp=share_link
regular mode: https://drive.google.com/file/d/1_YVn_vsLVFYp-1UIUWACOWqZOgRJPZbR/view?usp=share_link

[edit]
I am using the current version of pipeworks as of this writing
playing minetest_game on current version (5.7.0)

mods installed are digilines, mesecons and pipeworks

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Research direction

Reproduce the detector-tube behavior in Minetest 5.7.0 with pipeworks, mesecons, and digilines installed: turn the detector on, exit the game, and reload. Trace the detector tube behavior around game exit and verify that it no longer remains on and blocking mesecons conduction after reload.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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