Configurable range for wielders
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 20
- Forks
- 31
- Avg merge
- 1m
- Merged PRs (30d)
- 9
Description
Suggested on CDB: https://content.luanti.org/threads/14415/
Could be very useful, most likely it would work the same as it does in node detectors, perhaps with the max range limited by the tool that is used (at least for node breakers).
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by comparing the linked mesecons detector implementation, especially its range handling, with Pipeworks' wielder and node breaker behavior. Define how configurable range should work for wielders and how the tool-specific maximum applies to node breakers; the issue is done when this behavior is implemented and verified for the relevant tools.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 38/100