Crash in MineClonia because luaentites
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bug
question
- Dominant language
- Lua
- Stars
- 20
- Forks
- 31
- Avg merge
- 1m
- Merged PRs (30d)
- 9
Description
Minetest version: 5.8.1
MineClonia version: (latest) git main branch commit 9f77361a499afc58f2acbeb5b9b2258c4f4335f8
Pipeworks version: git master branch commit 7079fff85f571e0d22e4a6c7164054926e5a8a96
Crash when a luaentity spawns (ie witches splash potions)
...minetest/bin/../mods/pipeworks/luaentity.lua:386: attempt to call method '_add_loaded' (a nil value)
stack traceback:
[C]: in function '_add_loaded'
...minetest/bin/../mods/pipeworks/luaentity.lua:386: in function 'move_entities_globalstep_part2'
...minetest/bin/../mods/pipeworks/luaentity.lua:418: in function <...minetest/bin/../mods/pipeworks/luaentity.lua:402>
...minetest/bin/../builtin/common/register.lua:26: in function <...minetest/bin/../builtin/common/register.lua:12>
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in mods/pipeworks/luaentity.lua at line 386, where move_entities_globalstep_part2 calls _add_loaded, and review the surrounding call path shown in the traceback. Reproduce the crash when a luaentity spawns, then verify that the affected spawn path no longer raises the nil-method error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100