investigate using lsystem decoration registration type
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 9
- Forks
- 15
- Avg merge
- 4h 19m
- Merged PRs (30d)
- 5
Description
new feature in 5.9-dev
currently we spawn a sapling that spawns after some time. this does help with performance to a degree vs just using a schem, so the lsystem decoration may not be useful to us at all (if it comes as the cost of performance)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files or tests. Start by comparing the current delayed sapling spawning approach with the L-system decoration registration type in the 5.9-dev environment, focusing on performance trade-offs. Done means reaching and documenting a clear decision about whether L-system decoration is useful for this mod.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100