mt-mods / mt-mods/basic_materials
Ignores optional dependence
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 6
- Forks
- 14
- Avg merge
- 1m
- Merged PRs (30d)
- 4
Description
For example:
Techage:
Has aluminium as material, so, aluminiumspool and stripes are craftable and have a recipe.
Technic:
Has no aluminium as material, but the aluminumspool and stripes are definied without a recipe.
Has stainless steel as material, so stripes, bars and spool are craftable. In Techage these items are definied as items without recipes.
And some more ....
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by tracing how optional dependencies and material availability are defined for Techage and Technic, then compare the handling of aluminium and stainless steel items. Done means items and recipes consistently reflect whether the corresponding material dependency is present.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100