Expose GPU Device Name and Device ID as property
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meta:feature-request
- Dominant language
- C
- Stars
- 37k
- Forks
- 3.5k
- Avg merge
- 1d 10h
- Merged PRs (30d)
- 22
Description
Expected behavior of the wanted feature
In order to set the d3d11vpp scaling-mode automatically, we need some properties to access the current GPU Device Name or Device ID.
Alternative behavior of the wanted feature
N/A
Log File
N/A
Sample Files
No response
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing the d3d11vpp scaling-mode path and the existing GPU device initialization and property exposure in mpv. Identify where the current device name and ID are available, then determine how they should be exposed as properties. Done means both values can be queried and used to select scaling behavior automatically.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- cli, desktop
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100