Implement ISpatialAudioClient support on Windows
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 37k
- Forks
- 3.5k
- Avg merge
- 1d 10h
- Merged PRs (30d)
- 22
Description
For proper spatial sound support on Windows.
https://learn.microsoft.com/en-us/windows/win32/api/spatialaudioclient/nn-spatialaudioclient-ispatialaudioclient
https://learn.microsoft.com/en-us/windows/win32/coreaudio/spatial-sound
Windows Sonic for Headphones supports 128 total active objects, with the Low Frequency Effects (LFE) channel not actually being counted as an object -- so when an 8.1.4.4 channel bed is in use, 112 dynamic sound objects can be active.
I might look into it one day, but frankly not that interesting for me, so feel free to pick it up.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No mpv files, tests, or entry points are named. Start by reading the linked ISpatialAudioClient and spatial-sound documentation, then locate mpv's Windows audio path and determine how spatial audio should integrate with it. Done means mpv supports proper Windows spatial sound, including the documented channel bed and dynamic object limits.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- c
- Domain
- audio-video-rtc, operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100