Shader resolution does not change with video-zoom
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- Dominant language
- C
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Description
I want to scale with shaders when zooming but mpv only uses internal algorithms for it.
- mpv version: 0.35.0-37-gf9d0b0c08a
- Platform and Version: Win11
- Source of the mpv binary: Scoop
Reproduction steps
Change video-zoom while using any shader that uses output resolution in its processing.
Expected behavior
Shader re-render at new resolution when video-zoom is changed.
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Research direction
Reproduce the issue on mpv 0.35.0-37-gf9d0b0c08a on Windows 11 by changing video-zoom while using a shader that uses output resolution. Trace the video rendering and shader-resolution behavior, then verify that the shader is re-rendered at the new resolution after zoom changes.
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Assessment
- Tech stack
- c
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100