mpv-player / mpv-player/mpv

Shader resolution does not change with video-zoom

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#11,039 2 comments 0 reactions 0 assignees View on GitHub

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Dominant language
C
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Description

I want to scale with shaders when zooming but mpv only uses internal algorithms for it.

  • mpv version: 0.35.0-37-gf9d0b0c08a
  • Platform and Version: Win11
  • Source of the mpv binary: Scoop
Reproduction steps

Change video-zoom while using any shader that uses output resolution in its processing.

Expected behavior

Shader re-render at new resolution when video-zoom is changed.

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue on mpv 0.35.0-37-gf9d0b0c08a on Windows 11 by changing video-zoom while using a shader that uses output resolution. Trace the video rendering and shader-resolution behavior, then verify that the shader is re-rendered at the new resolution after zoom changes.

Written by the indexing model from the issue text.

Assessment

Tech stack
c
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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