mohan-bee / mohan-bee/GPU-Particle-System
Call frame.present() to display the finished frame
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Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
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First steps
- Read the whole issue, then the project's contributing guide.
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- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the rendering loop where the finished frame is produced and inspect how the frame is submitted. Confirm when frame.present() should be called, then verify that the particle system displays the completed frame when run.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100