mohan-bee / mohan-bee/GPU-Particle-System
Call surface.get_current_texture() to acquire this frame's render target
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Nobody has claimed this yet.
- Dominant language
- Rust
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
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Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the render loop and the code that uses the surface, then inspect how the current frame's render target is acquired. The work is done when surface.get_current_texture() is called at the appropriate point and the rendering path uses that acquired target successfully.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100