mohan-bee / mohan-bee/GPU-Particle-System

Call surface.get_current_texture() to acquire this frame's render target

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Dominant language
Rust
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Description

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Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the render loop and the code that uses the surface, then inspect how the current frame's render target is acquired. The work is done when surface.get_current_texture() is called at the appropriate point and the rendering path uses that acquired target successfully.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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