mohan-bee / mohan-bee/GPU-Particle-System

Implement GpuState::render() —clear-colour pass

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GPU
Dominant language
Rust
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Description

DOD:

  • Window shows a solid dark navy colour
  • No flickering or white frames
  • Frame rate is stable (vsync —typically 60 Hz)

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the GpuState::render() entry point and read the surrounding rendering setup first. Implement the clear-colour pass there, then run the application and verify a solid dark navy window, no flickering or white frames, and stable vsync timing around 60 Hz.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
55/100

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