mohan-bee / mohan-bee/GPU-Particle-System
Implement GpuState::render() —clear-colour pass
Open
Nobody has claimed this yet.
GPU
- Dominant language
- Rust
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
DOD:
- Window shows a solid dark navy colour
- No flickering or white frames
- Frame rate is stable (vsync —typically 60 Hz)
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the GpuState::render() entry point and read the surrounding rendering setup first. Implement the clear-colour pass there, then run the application and verify a solid dark navy window, no flickering or white frames, and stable vsync timing around 60 Hz.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100