mob-sakai / mob-sakai/ParticleEffectForUGUI
Piloto VFX Showing Broken Quads in Game View
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@mob-sakai is already working on this.
Since Jul 29, 2026.
bug
need more info
- Dominant language
- C#
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Description
Describe the bug
When viewing the VFX in the scene view, they work fine even under your UIParticle object. That said, when in gameview, the textures/rendering appear to be broken.
To Reproduce
Steps to reproduce the behavior:
- Open the SampleScene scene
- Hit Play
- Notice that the prefab VFX has it's rendering tab disabled on play
Expected behavior
Replicated behaviour from scene view to game view
Screenshots
Environment (please complete the following information):
- Version: Latest (just downloaded yesterday July 28, 2026)
- Platform: Editor (Win)
- Unity version: 6.1
- Build options: URP
- Additional context:
- Due to some early decisions my game has to use Screenspace Overlay.
- I noticed you spoke about this sort of thing in the past on github issue:
https://github.com/mob-sakai/ParticleEffectForUGUI/issues/374 and it seems like my project doesn't have the UberFx.shader file because I have a more recent version of the same VFX pack from Piloto. - Like that other post I have zipped project file with no library or excess files. https://drive.google.com/drive/folders/1ZS4FEzUBXGcGP5HLHbAWO6GMikzvdoMR?usp=sharing
Contributor guide
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Assessment
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