mob-sakai / mob-sakai/ParticleEffectForUGUI
Transparency issue when using Shader Graph shaders in particles
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@mob-sakai is already working on this.
Since Sep 16, 2024.
bug
- Dominant language
- C#
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- 6k
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Description
Objects seem to not use transparency when viewed in Game View in the editor, as seen here:
This is due to the fact that whatever is rendering the particles ("Bake Camera" I think?) rendering the generated quad with the Scene Picking and Scene Selection passes auto-generated by Shader Graph:
These passes are not used during normal rendering, so they should be skipped by the rendering of the particles
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