mob-sakai / mob-sakai/ParticleEffectForUGUI

New drawcall added, cannot be batched

Open
#320 13 comments 0 reactions 1 assignee View on GitHub

@mob-sakai is already working on this.

Since Jul 23, 2024.

question
Dominant language
C#
Stars
6k
Forks
762
PR merge metrics
No merged PRs in 30d

Description

There is a particle using UIParticle between the two pictures. The three components do not block each other. The two pictures use the same atlas. Why are there three DrawCalls displayed in the FrameDebug panel?
VideoLobby - app_goldslots_unity_ios - iOS - Unity 2019 4 36f1  PREVIEW PACKAGES IN USE   Metal  Unity, Today at 18 36 38
VideoLobby - app_goldslots_unity_ios - iOS - Unity 2019 4 36f1  PREVIEW PACKAGES IN USE   Metal  Unity, Today at 18 36 42

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.