mob-sakai / mob-sakai/ParticleEffectForUGUI
Is custom simulation space broken?
@mob-sakai is already working on this.
Since Feb 1, 2024.
- Dominant language
- C#
- Stars
- 6k
- Forks
- 762
- PR merge metrics
- No merged PRs in 30d
Description
I am updating from 3.3.9, and since then the behaviour of custom simulation space seems to have changed. I've got a particle effect inside a scroll rect with simulation space set to custom. When I move the scrollrect, I expect particles to just move with it, preserving their shape, but instead they move up and down way too far. It looks like this is a bug, or maybe custom simulation space is not supported in the current version?
Expected behaviour: particles keep moving up and down in this sin curve like pattern when I scroll
Observed behaviour: particles move all over the screen.
Also, scene preview breaks
I have modified the included demo scene to show this behaviour. To reproduce, open the scene and scroll up and down.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.