[Feature] GPU scatter support for complex64
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- C++
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Description
I'm trying to implement a VQ-VAQ with a loss function which uses the log Mel spectrogram. I can train my network using MSE and L1 loss with float32 values, but when I apply the Mel transform to these arrays I get the following error
ValueError: [scatter] GPU scatter does not yet support complex64 for the input or updates.
Is this on the short-term roadmap? If not, I might try to implement the feature or maybe a short-term workaround.
System information:
- OS Version: MacOS Sonoma 14.5
- Version 0.15.0
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Begin with the GPU scatter implementation and the log Mel transform reproduction described in the issue. Trace where complex64 is rejected for scatter inputs or updates, then verify GPU scatter with complex64 no longer raises the reported ValueError and that the Mel transform path works.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- backend
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100