afterPlayersAlive should be proper evalDeath
Open
Nobody has claimed this yet.
bug
good first issue
help wanted
- Dominant language
- Haskell
- Stars
- 2
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
afterPlayersAlive should be proper evalDeath
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Locate the definitions and call sites for afterPlayersAlive and evalDeath, then compare how each is used in the chess-game logic. Done means the issue's intended relationship between them is clear and afterPlayersAlive behaves as the proper evalDeath implementation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- haskell
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100