mkf / mkf/ThreeManChess

afterPlayersAlive should be proper evalDeath

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bug good first issue help wanted
Dominant language
Haskell
Stars
2
Forks
1
PR merge metrics
No merged PRs in 30d

Description

afterPlayersAlive should be proper evalDeath

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Locate the definitions and call sites for afterPlayersAlive and evalDeath, then compare how each is used in the chess-game logic. Done means the issue's intended relationship between them is clear and afterPlayersAlive behaves as the proper evalDeath implementation.

Written by the indexing model from the issue text.

Assessment

Tech stack
haskell
Domain
game-dev
Issue type
Refactor
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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