mitay-walle / mitay-walle/Unity3d-TMPro-Text-AutoSize
<size=N> make inconsistent results
Open
Nobody has claimed this yet.
help wanted
- Dominant language
- C#
- Stars
- 10
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
- Script gets ((string) TMP.text).Length as input value to found biggest labels content
- if you use <size=N> tag script cant know how size of text changed
- use TMP.preferredWidth instead of string.Length give inconsistent results with enabled and disabled autoSize
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the script that uses TMP.text.Length to find the biggest label, then inspect how TMP.preferredWidth behaves with <size=N> and enabled or disabled autoSize. Reproduce the inconsistent results described in the issue and verify that label sizing is consistent across those cases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100