mitay-walle / mitay-walle/Unity3d-TMPro-Text-AutoSize

<size=N> make inconsistent results

Open
#2 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

help wanted
Dominant language
C#
Stars
10
Forks
0
PR merge metrics
No merged PRs in 30d

Description

  • Script gets ((string) TMP.text).Length as input value to found biggest labels content
  • if you use <size=N> tag script cant know how size of text changed
  • use TMP.preferredWidth instead of string.Length give inconsistent results with enabled and disabled autoSize

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the script that uses TMP.text.Length to find the biggest label, then inspect how TMP.preferredWidth behaves with <size=N> and enabled or disabled autoSize. Reproduce the inconsistent results described in the issue and verify that label sizing is consistent across those cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.