mitay-walle / mitay-walle/Unity3d-AnimatorRandomBehaviour
Remove need for RuntimeAnimatorController reference
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- Dominant language
- C#
- Stars
- 8
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
There's a way to obtain RuntimeAnimatorController from StateMachineBehaviour in Editor.
See method:
AnimatorController.FindStateMachineBehaviourContext(behaviour)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating where the RuntimeAnimatorController reference is required and how StateMachineBehaviour is handled. Review AnimatorController.FindStateMachineBehaviourContext(behaviour) in the Unity Editor API, then verify that the reference is no longer needed while the existing random animation behavior remains unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100