mitay-walle / mitay-walle/Unity3d-AnimatorRandomBehaviour

Remove need for RuntimeAnimatorController reference

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Dominant language
C#
Stars
8
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Description

There's a way to obtain RuntimeAnimatorController from StateMachineBehaviour in Editor.

See method:
AnimatorController.FindStateMachineBehaviourContext(behaviour)

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating where the RuntimeAnimatorController reference is required and how StateMachineBehaviour is handled. Review AnimatorController.FindStateMachineBehaviourContext(behaviour) in the Unity Editor API, then verify that the reference is no longer needed while the existing random animation behavior remains unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Refactor
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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