midspace / midspace/Space-Engineers-Admin-script-mod

entity type script logic collision

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#140 5 comments 0 reactions 1 assignee View on GitHub

@midspace is already working on this.

Since Jan 5, 2016.

bug help wanted
Dominant language
C#
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Description

The log is indicating an issue with the an Entity Type collision with an implementation of MyGameLogicComponent.
Specifically it is the MyObjectBuilder_CubeGrid, and it's conflicting with Deadly Reentry + SE Atmospheric Drag.

There is a work around, which I need to investigate.
https://github.com/KeenSoftwareHouse/SpaceEngineers/pull/142

2016-01-05 21:23:08.313 - Thread:   1 ->  MyScriptManager.LoadData() - START
2016-01-05 21:23:11.628 - Thread:   1 ->     mod_warning: 316190120.sbm_midspace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-01-05 21:23:11.628 - Thread:   1 ->       in file: 316190120.sbm_midspace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-01-05 21:23:11.628 - Thread:   1 ->       Possible entity type script logic collision
2016-01-05 21:23:11.650 - Thread:   1 ->     Registered modules from: 571920453, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2016-01-05 21:23:11.651 - Thread:   1 ->     Script loaded: 571920453, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
2016-01-05 21:23:11.652 - Thread:   1 ->     Registered modules from: 316190120.sbm_midspace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-01-05 21:23:11.653 - Thread:   1 ->     Script loaded: 316190120.sbm_midspace, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
2016-01-05 21:23:11.653 - Thread:   1 ->  MyScriptManager.LoadData() - END

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