midspace / midspace/Space-Engineers-Admin-script-mod
Interesting SE APIs....
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 43
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
A list of interesting methods from the SE API that may be of use.
These may or may not work in the Mod API, and need to be investigated before use.
VRage.Utils.MyLog.Default.WriteLine("####### HELLO WORLD ######");
Confirmed as working.
MyRemoteControl.ForceReleaseControl()
MyRemoteControl.GetNaturalGravity()
MyRemoteControl.ClearWaypoints()
MyRemoteControl.AddWaypoint(...)
MyRemoteControl.SetAutoPilotEnabled(bool enabled)
MyRemoteControl.GetNearestPlayer()
Is only supposed to work for NPC. It isn't faction dependant.
MySession.Static.Players.IdentityIsNpc()
MySession.Static.Players.GetOnlinePlayers()
MySession.Static.Players.GetAllPlayers()
MySession.Static.Players.GetAllIdentities()
MySession.Static.Players.KillPlayer()
MySession.Static.Players.RevivePlayer()
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the listed Space Engineers API methods and checking which are available and behave as described in the Mod API context. Confirm the behavior of each candidate method, especially the NPC and player-management calls, and record which APIs are usable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100