midspace / midspace/Space-Engineers-Admin-script-mod
magic welder command
Open
Nobody has claimed this yet.
enhancement
new command
- Dominant language
- C#
- Stars
- 43
- Forks
- 12
- PR merge metrics
- No merged PRs in 30d
Description
- 1 When welder is active.
- 2 and equipped by authorized person.
- 3 Boost the weld rate.
- 4 When triggered with RegisterBeforeDamageHandler
- 5 copy GetTargetBlock() method to find target cube.
- 6 If projection, add first component to player inventory.
- 7 Fill target cube Stockpile with any missing components.
MyAPIGateway.Session.DamageSystem.RegisterBeforeDamageHandler(0, DamageHandler);
private void DamageHandler(object target, ref MyDamageInformation info)
{
if (info.Type == Sandbox.Common.ObjectBuilders.Definitions.MyDamageType.Weld)
{
VRage.ModAPI.IMyEntity entity = MyAPIGateway.Entities.GetEntityById(info.AttackerId);
var toolbase = entity as Sandbox.Game.Weapons.MyEngineerToolBase;
var handheld = entity as Sandbox.Game.Entities.IMyHandheldGunObject<Sandbox.Game.Weapons.MyToolBase>;
}
}
protected MySlimBlock GetTargetBlock()
{
if (this.ReachesCube(this.m_toolActionDistance) && this.m_targetGrid != null)
{
return this.m_targetGrid.GetCubeBlock(this.m_targetCube);
}
return null;
}
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the RegisterBeforeDamageHandler example and inspect the provided GetTargetBlock() method to understand how the weld target is found. Trace how welder activity, authorization, projections, inventory, and target-cube stockpiles are represented in the mod. Done means the authorized active welder boosts weld rate, adds the first projection component to inventory, and fills missing stockpile components.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100