Rotation of Group of objects
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- Dominant language
- C#
- Stars
- 156
- Forks
- 62
- PR merge metrics
- No merged PRs in 30d
Description
The ability to rotate a group of objects including Asteroids.
We created a new asteroid for a friend to start building his own base. As you know, we can't rotate the asteroid in-game when placing it. Sadly, the good 'side' of the asteroid is facing away from the light source. I rotated the asteroid 90 degrees (yaw) anti-clockwise. I did the same for the station that was on the asteroid... but they don't match up like before. Am I missing something?
It would be really really awesome if we could select 'Asteroid' and then 'Base' on the list, and then rotate them together. Or maybe there is a way and I'm just not familiar enough with the program to do it.
Migrated from:
https://setoolbox.codeplex.com/workitem/1501
This issue may no longer be relevant or even fixable, as most worlds are now created with dynamic asteroids and these cannot be modified in the normal sense. They are a generated with a random number seed, so their appearance and orientation are not tied to physical point of reference.
Many games are still started with static asteroids in the center area however, but these would be rare instances.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points; begin by locating the editor's existing object-selection and rotation workflow. Check how static asteroids and attached bases are represented, and define done as rotating the selected objects together while preserving their relative orientation where the world format permits it.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100