Mirror and rotate to conveyor lines
Open
Nobody has claimed this yet.
bug
CodePlex
investigate
- Dominant language
- C#
- Stars
- 156
- Forks
- 62
- PR merge metrics
- No merged PRs in 30d
Description
This task needs to be reinvestigated to see if this is still an issue.
The "ConveyorLines" contain the "MyObjectBuilder_ConveyorLine" object.
When rotating and mirroring a ship with Conveyors, the ConveyorLines need to be rotated and mirrored also.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the ship rotation and mirroring logic that handles ConveyorLines and the MyObjectBuilder_ConveyorLine object. First confirm whether the issue still reproduces, then verify that rotating or mirroring a ship also transforms its conveyor lines consistently.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100