Ship subsystem editor
Open
Nobody has claimed this yet.
CodePlex
enhancement
- Dominant language
- C#
- Stars
- 156
- Forks
- 62
- PR merge metrics
- No merged PRs in 30d
Description
To enable editing of properties of any cube in a ship/station.
It needs to use Reflection, as properties can change too quickly during the Alpha, and Mods may implement their own properties.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by locating the existing ship/station editor and its property-editing entry point, then determine how Reflection should expose properties for every cube, including properties supplied by mods. Done means properties of any cube can be edited through the editor without hard-coded property definitions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100