Asteroid Field Generation Fill "No change" not working.
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- Dominant language
- C#
- Stars
- 156
- Forks
- 62
- PR merge metrics
- No merged PRs in 30d
Description
Using the latest v 1.189.33.1
When you generate an asteroid field with the fill type option "No change" the asteroids generate as 100% stone regardless of the percentage settings. If you use "Crazy fill" it works as intended and the asteroids generate with correct ore percentages. Thus making it impossible to spawn "normal" asteroids with bundled resources on them.
Am I missing something?
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Research direction
No file or test is named. Reproduce asteroid-field generation with "No change" and "Crazy fill," compare the resulting ore percentages, and trace the asteroid generation entry point. Done means "No change" preserves the configured bundled-resource percentages instead of producing only stone.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100