midspace / midspace/SEToolbox

Asteroid Field Generation Fill "No change" not working.

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Dominant language
C#
Stars
156
Forks
62
PR merge metrics
No merged PRs in 30d

Description

Using the latest v 1.189.33.1

When you generate an asteroid field with the fill type option "No change" the asteroids generate as 100% stone regardless of the percentage settings. If you use "Crazy fill" it works as intended and the asteroids generate with correct ore percentages. Thus making it impossible to spawn "normal" asteroids with bundled resources on them.

Am I missing something?

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file or test is named. Reproduce asteroid-field generation with "No change" and "Crazy fill," compare the resulting ore percentages, and trace the asteroid generation entry point. Done means "No change" preserves the configured bundled-resource percentages instead of producing only stone.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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