Asteriod Gen Improvment
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 156
- Forks
- 62
- PR merge metrics
- No merged PRs in 30d
Description
I don't know much about how planets are stored, but, It would be cool if we could do the fowlowing:
Generate planets with different properties (Grav: Atmo-Dense, Amout Of O2, more?)
Edit planets to change the properties listed above?
Make rings out off asterids
Change Planet Materials?
Part 2:
For the asteroid gen you should try Perlin Noies
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating how planets and asteroids are stored and generated, then determine which requested properties and editing operations are in scope. Review the feasibility of asteroid rings, material changes, and Perlin noise before defining an implementable goal and completion criteria.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100