Add support for OpenCL
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- Dominant language
- C++
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Description
Is your feature request related to a problem? Please describe.
The tested app is Unity 3D editor. Some of the features (such as on-GPU Lightmap computing) work by leveraging OpenCL. Unfortunately it seems wslg does not (yet) support exposing a device OpenCL can take advantage of.
Describe the solution you'd like
Have the same "it just works" experience as with OpenGL acceleration with OpenCL
Additional context

Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are identified. The request is to expose an OpenCL-capable device to WSLg so Unity's GPU lightmap computing can work. Completion would provide an equivalent "it just works" experience to OpenGL acceleration.
Written by the indexing model from the issue text.
Assessment
- Domain
- operating-systems
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100