microsoft / microsoft/vscode-dotnettools
[SUGGESTION] Apply `UnityEngine.Serialization.FormerlySerializedAsAttribute` When Renaming
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Description
Describe the feature you'd like
When having a field that has the attribute [SerializeField] and it gets renamed, it would be nice to automatically add the [FormerlySerializedAs] attribute so that references in the Unity editor, especially inside ScriptableObjects don't get destroyed.
// using UnityEngine;
// using UnityEngine.Serialization;
[SerializeField]
[FormerlySerializedAs("_oldName")]
Vector3 _newName;
Alternatives considered
Currently, the workaround is to apply the references anew or look changes up in git diff or add that attribute manually before switching back to the editor.
Environment Information
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no repository files, tests, or implementation entry point; begin by locating the C# rename/refactoring path and its Unity integration. Done means renaming a [SerializeField] field preserves Unity references by adding the corresponding FormerlySerializedAs attribute, including for ScriptableObject references.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100