microsoft / microsoft/vscode-dotnettools
[SUGGESTION] Unity Extension: rename files when renaming classes
Open
Nobody has claimed this yet.
area-project
area-unity
enhancement
triaged
- Dominant language
- No language data
- Stars
- 321
- Forks
- 54
- Avg merge
- 2d 19h
- Merged PRs (30d)
- 2
Description
One of the features I dearly miss from Unity Tools For Visual Studio, is the hability to reflect class renaming in the script files when appropiate.
This is probably for @jbevain :)
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue does not name files, tests, or an entry point. Start by locating the Unity extension's class-renaming handling and reviewing how script files are associated with classes. Done should mean that applicable script files are renamed when their classes are renamed, with tests covering the behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- devtools, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100