microsoft / microsoft/terminal

Move shader files to `hlsl` files and package as a part of app

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#3,928 0 comments 0 reactions 0 assignees View on GitHub

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Area-Rendering Issue-Task Product-Terminal
Dominant language
C++
Stars
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Forks
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Avg merge
3d 17h
Merged PRs (30d)
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Description

Follow-up from #3468.

Right now we're just packaging them in the renderer itself, as string literals. As great as that is, we should probably make them their own files.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with issue #3468 and the renderer code that currently packages shaders as string literals; identify the existing shader contents and packaging path. Done means the shaders are separate HLSL files and are packaged as part of the app.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
build-system, computer-graphics
Issue type
Refactor
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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