no function to set SEED for random number generator
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- Dominant language
- TypeScript
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Description
Makecode has no function/block to set SEED value used by random numbers generator. Current situation is that random number sequence repeats after each reset. That makes games predictable, etc. Could be a function added to allow set SEED to predefined value or just some random value (I understand this is a tricky, maybe some timer or sensor value could be used). JavaScript has function Math.random(), could be block for this function added to Makecode?
Contributor guide
First steps
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Research direction
The issue does not name files, tests, or entry points. Start by locating MakeCode's random-number implementation and the block or API surface it exposes, then trace how reset affects the sequence. Done would require an agreed way to set or vary the seed and corresponding coverage for the resulting behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript, typescript
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100