microsoft / microsoft/pxt-microbit

Sprite location should be rounded

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#3,892 3 comments 0 reactions 0 assignees View on GitHub

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help wanted P2
Dominant language
TypeScript
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Merged PRs (30d)
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Description

This line I believe implicitly casts the sprite location from a number to an int thus discarding the fractional part:
https://github.com/microsoft/pxt-microbit/blob/5df0bd147f04e3a07b71e6ac580041b4bea25c6e/libs/core/game.ts#L751

This has the effect that sprites can reside at a coordinate value of 0 if they are in the range [0..1) but they can only reside at coordinate value 4 if they are exactly equal to 4. This causes bouncing sprites to move unevenly around the edges of the screen.

This should use some kind of rounding instead so that [0..0.5) maps to the 0 location, and [3.5..4] maps to the 4 location, making the behaviour even on all edges of the screen.

Contributor guide

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start at libs/core/game.ts line 751 and inspect how sprite coordinates are converted. Reproduce bouncing sprites near the screen edges with fractional positions, then verify that edge movement is even and the stated coordinate ranges behave as expected.

Written by the indexing model from the issue text.

Assessment

Tech stack
typescript
Domain
game-dev
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
58/100

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