How do I listen to mouse events on a node in WebGL renderer?
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Nobody has claimed this yet.
- Dominant language
- TypeScript
- Stars
- 175
- Forks
- 18
- Avg merge
- 6d 3h
- Merged PRs (30d)
- 4
Description
I found node related events
https://github.com/microsoft/msagljs/blob/94939059600a5497a2e5711aa9141b1d94308878/modules/renderer-webgl/src/renderer.ts#L283-L297
certainly need to emit some mouse events here
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the node-related event handling in modules/renderer-webgl/src/renderer.ts around lines 283-297. Determine which mouse events the WebGL renderer should emit for nodes and how those events should be exposed. Done means node mouse interactions produce the expected events, with behavior verified through the project's existing checks.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- computer-graphics, frontend
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100