Verify quality of valid action detection
Open
Nobody has claimed this yet.
- Dominant language
- C
- Stars
- 337
- Forks
- 48
- Avg merge
- 9h 5m
- Merged PRs (30d)
- 2
Description
- 905.z5
- acorncourt.z5
- advent.z5
- adventureland.
- afflicted.z8
- anchor.z8
- awaken.z5
- balances.z5
- ballyhoo.z3
- curses.z5
- cutthroat.z3
- deephome.z5
- detective.z5
- dragon.z5
- enchanter.z3
- enter.z5
- gold.z5
- hhgg.z3
- hollywood.z3
- huntdark.z5
- infidel.z3
- inhumane.z5
- jewel.z5
- karn.z5
- library.z5
- loose.z5
- lostpig.z8
- ludicorp.z5
- lurking.z3
- moonlit.z5
- murdac.z5
- night.z5
- omniquest.z5
- partyfoul.z8
- pentari.z5
- planetfall.z3
- plundered.z3
- reverb.z5
- seastalker.z3
- sherlock.z5
- snacktime.z8
- sorcerer.z3
- spellbrkr.z3
- spirit.z5
- temple.z5
- theatre.z5
- trinity.z4
- tryst205.z5
- weapon.z5
- wishbringer.z3
- yomomma.z8
- zenon.z5
- zork1.z5
- zork2.z5
- zork3.z5
- ztuu.z5
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Review the listed game files and the current valid-action detection behavior. Start with the unchecked entries—afflicted.z8, loose.z5, sherlock.z5, and trinity.z4—and verify that each is handled correctly; done means the checklist can be updated with evidence.
Written by the indexing model from the issue text.
Assessment
- Domain
- testing
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100